![]() |
Attention | Topic was automatically imported from the old Question2Answer platform. |
![]() |
Asked By | NeetoBurrito |
I have a pretty basic handling of the basics (variables, operators, loops, functions, constants stuff like that.) but I’m still struggling with simple stuff like this. I’m in the middle of my second read of the step by step part of the godot guide and I’m struggling to wrap my brain around processing within the godot engine. I think its a vocabulary issue I’m unfamiliar with coding.
https://docs.godotengine.org/en/stable/getting_started/step_by_step/scripting_continued.html
does processing code happen within an object/within a class i thought functions only run within those two things so is processing code how often the computer runs that class/objects code? If it needs to be read over and over or passed over to other code until referenced again?
“the delta parameter contains the time elapsed in seconds as a floating-point number since the previous call to _process().” I straight up just can not wrap my head around this line.
Thank you for any help I’ll try to clarify if needed.