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Hey guys, I have a little troublesome problem.
I can change my character’s animations to move or jump normally but when I try to do one of attacking for example it literally only comes out the first frame
hours and hours of trying and it seems that the animation ends too soon
someone in a guide on how to make a state for this animation to happen completely and then return to the Idle state
Is the animations managed in a state machine? Is the animation being called once (e.g. in the
_input() function)? Or is it being called each frame (e.g. in the
Ertain | 2022-04-17 23:45