Help with export and import

Godot Version

3.4

I’ve been trying for two days to export my project on my laptop, and move it to my new PC via Google Drive, I get the zip file, I put it in drive, and I try to import it, and it says it’s missing a project.godot file, I copy the one in my project and paste it into the zip file, the project imports, missing several assets, I look at how I exported it and notice not every box is ticked, I tick the boxes I try again, the folders in the zip file aren’t importing, I copy them from the file into my project directly, and then I seem to only be missing a few things here and there, but then a major issue occurs, the code is there, but I can’t see it, everything runs fine with a few new glitches here and there like mutiple enemies spawning at once when there’s only supposed to be one, but I can’t see the code, I know it has to be there because everything is running fine but when I open the .GD files nothing is in there, not even “extends (so and so)” so I delete this and try again, now when I import the project I can’t even get it to work, it’s the same zip files moved in the same way so I don’t know why anything is different, what am I doing wrong? How do I properly export and import the project, if anyone could give me a step by step guide or even show a video on exporting and then importing a project, I’ve done this before when I moved it from an old laptop to a newer one exactly how I am now, so why is it different?

I don’t know why you are trying to export the project. To transfer files from one computer to another, just transfer the files as is.

It says the import has to be a zip file how do I do it otherwise?

No, it can be a normal folder or a zip file. But the zip file isn’t the exported project, it’s the normal project that you have been working on.

Oh ok, I’ll go try that now, thanks