Help with Shader Half thing (I dont know how shaders work v.v)

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By The_Duskitty
:warning: Old Version Published before Godot 3 was released.

Basically I have some fonts i want to have half shaded based on the Mockup i did i have no idea if i would use shaders or what but it’s frustraiting me to death if anybody could help that would be great

Here’s what i mean by “Half Shaded”

Thanks for the Help If i get any ^^;

:bust_in_silhouette: Reply From: Gokudomatic2

I think the best answer for you is to learn how shaders work. A few weeks ago, I was like you, understanding nothing about shaders. But thanks to Megalomaniak on the forum, I could learn the basics of shaders with those tutorial videos:

Note: the tutorial is for UDK and not Godot, but it’s really almost the same. You just need to find the equivalent nodes and you get the same result. The theory is the same, and that’s what matter.

When you’re done with, let say the 2 first videos, you’ll see that you just need to append a Vector of color white to the input.