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I’m trying to follow this tutorial https://godot-es-docs.readthedocs.io/en/latest/tutorials/viewports/using_viewport_as_texture.html#applying-the-texture But I’m super stuck with some basic questions.
one of the instructions says:
“Open the newly created Spatial Material and scroll down to the
“Albedo” section and click beside the “Texture” property to add an
Albedo Texture. Here we will apply the texture we made. Choose “New
but when I press “New ViewportTexture” in the albedo I get the following messages
“Can’t create a viewport texture on this resource because it’s not set
as local to scene. please switch on the “local to scene” property on
it (and all resources containing it up to a node)”
So how do I set this as local to the scene?
I don’t know if this is the right place to make specific questions about the documentation. sorry if this is not the place
Trust me, you’re in the right place. However, I don’t know how to solve your problem. It could be a setting for the
Viewport. Have you looked at the properties of the
Viewport in the Inspector?
Ertain | 2019-02-18 00:13