hi guys i tried to create a flappy bird game but the screen is cut weirdly (i am a beginner)

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:bust_in_silhouette: Asked By avalkova

When i am trying to play the game my game appears cut and not in the center. Its in the up left corner. I followed the instruction of a youtube video https://www.youtube.com/watch?v=Kt1njjNGbSg. Is it a problem with my code or a problem with the settings?
Thank you for your understanding

here is my code
extends KinematicBody2D

const UP = Vector2(0, -1)
const FLAP = 200
const MAXFALLSPEED = 200
const GRAVITY = 10

var motion = Vector2()
var Wall = preload(“res://WallNode.tscn”)
var score = 0

func _ready():
pass # Replace with function body.

func _physics_process(delta):

motion.y += GRAVITY 
if motion. y > MAXFALLSPEED:
	motion.y = MAXFALLSPEED
if Input.is_action_just_pressed("FLAP"):
	motion.y = -FLAP
motion = move_and_slide(motion, UP)

get_parent().get_parent().get_node("CanvasLayer/RichTextLabel").text = str(score)

func Wall_reset():
var Wall_instance = Wall.instance()
Wall_instance.position = Vector2(450, rand_range(-60,60))
get_parent().call_deferred(“add_child”, Wall_instance)

func _on_Resetter_body_entered(body):
if body.name == “Walls”:

func _on_Detect_area_entered(area):
if area.name == “PointArea”:
score = score + 1

func _on_Detect_body_entered(body):
if body.name == “Walls”:

:bust_in_silhouette: Reply From: ChrissWalters

define “cut and not in the center” please. A picture would be nice.

Maybe. there is something wrong with your camera or camer code. Or it could be in your Projectsettings for your Window. Your question is very vague.