Hide parent object from camera in 3D

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:bust_in_silhouette: Asked By _necromant

I have KinematicBody, which represents Player. Inside of it, in hirerarchy, I have Camera, and a MeshInstance, representing Body of a Player. Camera is slightly above Body and because of that it can see body, when looking down, and I have no idea how to hide Body from Camera. Is there a way to do so without moving Camera?