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Asked By | comyune |
Every time I run my game I get seven copies of the same error:
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL Type: Error ID: 1282 Severity: High Message: GL_INVALID_OPERATION error generated. <texture> does not name a layered texture.
At: drivers/gles3/rasterizer_gles3.cpp:123
I’m thinking it could be a canvas layer somewhere but I’m not sure even where to begin debugging an error like this without any context.
What can I do to help track this down?
Which operating system and graphics card model are you using?
Calinou | 2020-10-13 19:42
Windows 10
GeForce RTX 2060 SUPER
Updated drivers. (v456.38)
comyune | 2020-10-15 14:04
I’ve tried making elements invisible and trying to pinpoint the cause from there… but even with all nodes in the game invisible, this still occurs.
This error seems to be the cause of crashes on the Andriod platform too when I’m testing. Just don’t really know what strategy you should employ trying to debug these errors without some form of stack trace?
comyune | 2020-10-15 14:06