Holding a two-handed weapon using Bone2D

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:bust_in_silhouette: Asked By godotrookie

Is the following behavior possible using just the editor in Godot 3.x or 4.x vanilla?
Note that I am not using Spine2D with Godot but am just citing the article as an example.

Basically, I want to use the editor to configure proper forward and inverse kinematics of the two-handed weapon. Thanks in advance.