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I’ve just got started with Godot, and I’m trying to work out how to ask this question.
I’m building a game that’s heavy on user interfaces. The player doesn’t have a node. Ideally I’d like to use multiple scenes to make it more manageable.
There’s data in the game that I’d like to store and make available. Things like a name the player has chosen, and things they’ve created.
Looking through the docs, I can’t workout how other people are doing this. This isn’t config options, and should be part of the save file: so I don’t think ConfigFile is suitable. All the examples and tutorials I’ve found so far tie the data to the object it’s created in. From a non-Godot programming world, what I want is a class that has a single instance throughout the game and that I can get to from any other class.
I feel like I’m not searching for the right terms, as I’m obviously not the first person to need to save player data that’s not attached to a node.