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Attention | Topic was automatically imported from the old Question2Answer platform. |
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Asked By | terminalSyzygy |
Hi, so starting from the beginning, my game uses a lot of 3D Areas that utilize signals like “input event” and “mouse entered/exited”. I recently ran into an issue where my game captures the mouse, which means that these areas no longer detect input from the mouse. So I decided that I should probably make a Raycast projected from the camera and see if I can use that.
I haven’t used Raycasts before much so I’m having some trouble figuring out what I should do from the docs. Is there any way an Area 3D can detect when a Raycast has entered it, and better yet, still detect input (like mouse clicks) when the Raycast is inside it? Any pointers would be appreciated.