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Attention | Topic was automatically imported from the old Question2Answer platform. |
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Asked By | jerryjrowe |
When I export my game, none of the files that are in custom data formats are being noticed by the exported project. (Like *.creature
or *.hazards
)
Each custom file is a single string: a dictionary that was created via var_to_str
. I used FileAccess.WRITE
and FileAccess.READ
to create and load these when testing.
Is there something I am missing about how to make these custom files export properly, or be used outside the editor?
Any help is greatly appreciated.