How can I access non-resource files after exporting my project

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:bust_in_silhouette: Asked By WilliamShenzzz

I have exported my project with specific settings, and I need to access non-resource files (e.g. nupkg) that are required for my project to function properly. However, I am unsure of the best way to access these files after exporting my project. I need provide guidance on how to access non-resource files after exporting a Godot project, and how to ensure that they are included in the export process?

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nuget packages are built into the assembly when compiling but beyond that, you’ve entered a file pattern correctly. What’s the problem, did you try an export and you’re getting errors?

spaceyjase | 2023-05-26 14:22