How can I access shape_keys from .mesh?

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:bust_in_silhouette: Asked By Inces

I can’t find access to blend_shapes from mesh itself. It seems .mesh only has blend_shape_mode as property ? While blend_shape itself exists only within MeshInstance ??
I tried mesh.set("blend_shapes/nameShapeHere", value)but it doesn’t work, yet no error comes.
I want to set it for my Multimesh instances, is there no way ??

as far as I understand, this should work:

yourInstance.multimesh.mesh.set("blend_shapes/nameShapeHere", value)

maybe show us some more of your code / setup?

rossunger | 2022-12-18 23:20

Did anyone figured that out?

@rouli-m what are you trying to achieve exactly?

1 Like

This is an old bug.you can just type it.the auto-correct doesn’t work for that.If the doc contains it,it means Godot has that feature.

If you are looking for that, then there’s already a topic

I hope I got this right : 3