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Attention | Topic was automatically imported from the old Question2Answer platform. |
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Asked By | Drachenbauer |
Hello
I hat a first person player scene, that was a 3D-camera as the root node and a MeshInszance-sphere around it to show the position on the little map on the hud.
Now i want to show the view of this camera on a sprite on the 2D-Scene.
for this the camera must be in a ViewPort.
So i decided to restructure the player.
I want a Spatial as root, the ViewPort inside and the Camera in the ViewPort and the sphere under the ViewPort in the tree.
I tried to start a new scene as normal 3D-scene, that starts with a Spatiel.
than add a Viewport and copy and past camera ans sphere from the old player.
But trying to save this back into the player´s scene-file gives Circular reference errors.
How can i get my already correct setted camera into such a new scene-tree setul without theese errors?