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Asked By
jujumumu
I know you can add a tooltip using the control, but I have a inventory and it has different items. I don’t think it would be practical to add 50 control nodes one for each slot but correct me if I am wrong. I want it so that if you hover over a slot it shows the stats for the item similar to Terraria’s inventory tooltip system. Not sure how to do this.
Create one control node that holds the tooltip label and have that node read data from the node you’re hovering over.
So have a control node just next to the mouse and when I hover over a item it would tell the control node to change the tooltip?
jujumumu | 2020-01-03 05:19
I assume each GUI item is a node, that you then set properties on like it’s display sprite, it’s information and so on? If so you can just create a mouse_entered() signal on this type of node that sends it’s information over to the tooltip node.
aa | 2020-01-03 06:20
If I would use the mouse entered and exited system I would have a 100 of them since I have 50 slots for the inventory. I actually don’t use a node for each slot. I use a control node for all 50 slots and using gui input.