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I have a 3d model with a blinking animation on the eye, but, that blinking animation is on the texture, how can i set this up in a convenient way?
I tried to make a script to change the albedo texture in a period of time. I created a timer with wait_time = 1/FPS and if the timer calls the time_out signal it changes the texture, but doing this way does not work correctly, the texture blinks before it changes.
Im inclined to think that i maybe need to make this on a shader, but i have no idea.