How can I create a "controlled" patching system?

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:bust_in_silhouette: Asked By Kyle Guarco

What I mean by controlled, is a system where the game can check what’s being patched, to load things like versions, configuration scripts. I don’t wanna load it into the games filesystem (res:) until everything is checked.

Do you mean ‘chunking’ not patching?

MmTtDeveloper | 2019-04-20 18:56

I meant patching.

Kyle Guarco | 2019-04-24 20:18

:bust_in_silhouette: Reply From: Kyle Guarco

This problem was solved eventually, in a different question. I decided to stick a patch system within a resource file-type design pattern.

Here’s the question