how can i do a map streaming?

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:bust_in_silhouette: Asked By tomarlo4

how can i do player’s 3D area or map/texture load by streaming like this? like a distance of field rendering
to save ram and vram memory in big maps?


:bust_in_silhouette: Reply From: Zylann

This is done by the engine itself, which loads texture mipmaps successively rather than fully loading it. It’s a feature of the rendering engine.
I think this is planned on the Godot roadmap but I can’t tell when devs will start working on it.