You don’t need to change the opacity. Just set the GeometryInstance3D.cast_shadow property to Shadows only
You’ll still need to have a duplicate of that mesh without modifying the cast shadow property for the mirror thing
You don’t need to change the opacity. Just set the GeometryInstance3D.cast_shadow property to Shadows only
You’ll still need to have a duplicate of that mesh without modifying the cast shadow property for the mirror thing
Thank You for helping.