Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | RobinGerst99 | |
Old Version | Published before Godot 3 was released. |
Basically, I am working on a maze generator and right now I am using draw_texture() to draw a wall at a specific location. However, later on I want to add collisions and physics so I may need a more sophisticated way of drawing walls. I am quite new to godot so are there any nodes or so that I would have to setup or so?