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The structure of the nodes is something along the lines of:
- Light2D(Global light)
Each Node2D/Light2D is only used to cast a shadow with their respective Node2D/LightOccluder, to the Background Sprite. But that ends up over-illuminating my sprite.
Any ideas how can I only draw the shadow to the background in a smart way?
I tried playing with the layers and masks, but I can’t manage to separate the drawing of the shadow and the light to different layers.
Thanks in advance.