|Topic was automatically imported from the old Question2Answer platform.
|Published before Godot 3 was released.
The case is the following; with the release of the new multiplayer, I’ve been trying to implement a basic LAN game. In my mind, the host create the world, and when another player logs in, it copies the world of the master to the client of the slave. That’s where I get lost. Changes happens to the world, so instantiating a scene is a no go. If you know an alternative way of doing this, say it, please.
Sorry, but when/where was the new multiplayer stuff released? I haven’t been able to find a stable build with it at all yet. :-/
ScottBeacon | 2016-11-09 07:00
You have to build it yourself. Or you could download from Cael’s @ Unofficial Godot Engine builds - Hugo Locurcio
Tybobobo | 2016-11-09 18:25
You can download the latest unofficial stable build in here.
mateusak | 2016-11-09 19:09