|Topic was automatically imported from the old Question2Answer platform.
I just started developing with Godot after some years with Unity.
That Node/Scene workflow is very fast and intuitive.
Now I wanted to export my game with the current ios template for an iphone x and an ipad. On the Ipad my viewport ends up at the screenborders.
But I have an issue with my iphone x export. The game holds the classic aspect and i cant expand it to the wider screen size. The result are ugly borders on the left and right side on the screen like many not updated iphone x apps.
How can I fix that?
What i tried until now:
- I tried to set the window size on the exact iphone resolution - no changes
- I setted the Strechmode to 2d and viewport - same issue
I tried some scripts with the OS object like set_window_maximzed(true) - no changes.
Now i hope you can help me solving that issue.
Solved: I used the wrong dummy splashscreen image size. U need to use the correct sizes in the export or the viewport won’t be fullscreen on iphone x!
Consider posting the solution as an answer so that other people can see it easily and upvote it
(It’s OK to answer your own questions.)
Calinou | 2018-06-28 07:48