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As soon as a rigid-body is placed on a vertically moving platform it gives a random effect of being stuck, and if I hook a controller to it, I can barely move it, not to mention the bottom of it is just molten into the moving platform. Any suggestion to fix this? Could it be that I messed up the rigid-body? Is there some settings I overlooked? Or it’s just Godot not being a good 3D engine?
Have you tried playing with the “Safe Margin” property of the body? What kind of shape are you using for collision detection? If your body is “fused”, chances are high it’s just too deeply stuck “inside” the platform for some reason (so you might be able to fix this by moving it up a bit before moving).
Mario | 2021-04-08 17:18