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I have a few particle effects I have tinkered with as part of spell attacks in my game. My game also involves using light occlusion and canvas modulate to create darkness and shadows.
I don’t want the particles darkened by the modulation and I also don’t like how they the light affects their colours. I would rather the particles were independent of lighting completely. Is there a way to do this?
I tried making them the child of a CanvasLayer node but this caused them to disappear completely.
Making it a child of the CanvasLayer on the world node made it show up finally, but the positioning was all messed up. I still need a better way to sort it out.
artsyWraith7 | 2020-05-18 20:33