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Attention | Topic was automatically imported from the old Question2Answer platform. |
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Asked By | Korsut |
How can I get the Vector2 () value for RigidBody2D?
func _on_Zona_body_entered(body):
apply_impulse(Vector2(),body.position*30)
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Attention | Topic was automatically imported from the old Question2Answer platform. |
![]() |
Asked By | Korsut |
How can I get the Vector2 () value for RigidBody2D?
func _on_Zona_body_entered(body):
apply_impulse(Vector2(),body.position*30)
![]() |
Reply From: | jgodfrey |
Not sure what Vector2
you’re after - I assume the position? If that’s the case you get it just like any node that inherits from Node2D
- via its position
property.
So…
$RigidBody2D.position # - position relative to its parent
$RididBody2D.global_position # - global position
I did not indicate one nuno thing. I have such a code, and it is necessary that with the help of a pulse one RigidBody 2D move to another.
func _on_Zona_body_entered(body):
apply_impulse(Vector2(),body.position*30)
Korsut | 2020-04-26 17:44