How can I implement a wave shader for my tree?

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:bust_in_silhouette: Asked By Shlopynoobnoob

I saw this Animating thousands of fish but when I tried this:

void vertex() {
    float time = TIME * 1.0;
    float body = (VERTEX.z + 1.0);
    VERTEX.x += cos(time + body) * 0.0003;

the whole tree moves, I want the tree to move like this:

not like this:

have you take the scale of your tree in account?
maybe the sin wave is to large or to small.

klaas | 2020-10-03 17:58