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Attention | Topic was automatically imported from the old Question2Answer platform. |
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Asked By | ManiCus |
How can I implement ads to my game?
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Attention | Topic was automatically imported from the old Question2Answer platform. |
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Asked By | ManiCus |
How can I implement ads to my game?
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Reply From: | supper_raptor |
With Godot 3.2 its very easy.
You need google admob account first.
Then head to https://github.com/Shin-NiL/Godot-Android-Admob-Plugin
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Reply From: | DrMoriarty |
For Godot 3.2.3 you can use precompiled modules for mediation networks: Applovin-Max and Tapdaq.
They both allow you to use sevaral ad networks at the same time (for example AdMob and Facebook audience network).
All binary modules and adapters can be installed from NativeLib repository. NativeLib addon you can find in AssetLib.
More info at:
Hello.
First of all thank you for your contribution to the world of Godot.
I just installed NativeLib and installed Applovin, Applovin Max and Applovin Max Google but the link to git for the last bridge is broken.
Do you have a tutorial on how to use Applovin and Admob in MAX?
Appreciate it.
Maz90 | 2022-12-13 22:14
Using Applovin Max plugin, Godot says id is not defined in the current scope when using callbacks with id argument.
Maz90 | 2022-12-16 08:19