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I want to implement a turn animation whenever the character needs to turn so it looks more fluent. For example when the character is looking down and playing the down idle animation and I press the W key to look up. It should first play the turn up animation and then the UP idle animation l.
How can I handle that?
My idle and walk animations work with a state machine.
How can you handle what? Once the player presses the W key, you would enter a new state which ignores all player inputs, just plays the turning animation and once it has finished transitions into the idle-state. Which of these isn’t working for you? Why not?
njamster | 2020-07-27 12:55
I dont know where to put the Turn Animation in my Animation Tree
Rabbitnap | 2020-07-27 17:30