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What steps should I follow to make a bluetooth connection for a game if someone could guide me please?
I was wondering, have you found a solution for this yet?
As far as I know there is no ready-to-use Bluetooth implementation available in Godot. You can try to build it yourself with the PacketPeer class as stated in the High level multiplayer tutorial but I guess this would be a very hard task.
There is an external module called GodotBluetooth but I’m not sure if this is ready yet.
Thanks for the help
leonardo | 2018-02-08 04:25
I’ve pimped the code of the repos linked in the first answer.
It’s a forke of the repos and I’m using it for my Game BlueTooth Poker 8
How did you build the .aar file? I downloaded the project but I can’t find how to get this file as output from Android Studio.
Edit: I just found that there is a .aar file in the git project. But can you explain how to enable the plugin in the export for Android options?
Edit 2: The plugin section doesn’t show up in the Options tab when I try to export the project
Edit 3: Yeah, a tutorial how to use the .aar file, please
viniciused26 | 2022-11-21 04:24