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I’m trying to get a player to save the npc, and I wanted them to follow the player in sequence (the npc follows whatever is in front of it). Initially, I’m using Astar 2D to trace the path through the center of the tilemap. at first it works, but it starts to have some problems when I go around the bodies, where one tries to go over the other. I would like them to walk in a line, without stepping over each other. similar to a “Big Snake”, does anyone have any idea how to do this?
Can’t they reuse players pathfinding ? I mean they could use the same path, but its last point would be determined by their queue.
Inces | 2022-10-14 12:58