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Asked By | MxtApps |
Hi,
You only need to look at the title to know what I want.
In Youtube I found some tutorials about how can I do this, but I believe that they are obsolete, because these videos do not work in my godot engine.
So, I know that the Navigation
get_simple_path
function returns an array
of points between the given positions, which can be got by calling the global_transform.origin
of any 3D node. But I want to know how I can use the given array
and use it in the current versions of godot engine and in Godot 4.
I use GDScript
Thanks in advanced.