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Topic was automatically imported from the old Question2Answer platform. |
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Asked By |
SneakySteve |
For example, if I had 4 speakers connected to my PC, and wanted to play an explosion on speaker 1, a chirp on 2, a buzz on 3, and an air current on 4, is there any way to achieve this through the engine? Or do I need to be looking into third-party/external solutions?
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Reply From: |
bepis |
If you look at the AudioServer API page, they have an example project which allows changing of audio devices.
Here’s the script from that example that does the actual switching.
I know this is an old thread but its one of the first results on google so I thought I’d post an updated answer. I’ve just added the feature in this pull request. Be sure to give it a thumbs up if you’d like to see it added to the next version of Godot.