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I want to simply play an animation in a certain position, but AnimationPlayer/AnimatedSprite nodes seem unneccesary. Is there a code alternative, perhaps using VisualServer?
Why unnecessary? I use a basic
AnimtationPlayer structure for all my simple animations (for example, effects and what not).
Diet Estus | 2018-04-23 17:59
animationPlayer is a node itself
all objects in godot inherits either reference or node.
hungrymonkey | 2018-05-09 22:59