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Attention | Topic was automatically imported from the old Question2Answer platform. |
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Asked By | keito940 |
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Old Version | Published before Godot 3 was released. |
A small question,
How can I prevent the paddle’s KinematicBody2D sprites from breaking out of the screen beyond the screen?
Note: How do you receive the size of the stage when you create a game to scroll?
(in the future.)