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I’m having a problem with my mobile game, specifically that if the player gestures near the edge of his phone, the little control panel arrow popup will show, and the phone will eat all the inputs in that area until it goes away. This is obviously a problem. From the research I’ve done, it seems that there is a way to deal with this in Xcode, as detailed here - statusbar - How to hide a status bar in iOS? - Stack Overflow
However, as I have 0 experience building for mobile devices, I can’t seem to figure out how to implement this with the exported files that Godot creates for Xcode. Can someone help me understand how too accomplish this? Or is there a setting in Godot that I should be modifying instead?