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Asked By | gandalf3 |
I want to make an audio-reactive wallpaper with godot ala wallpaper engine.
Is there a way to read from pulseaudio’s output with godot?
I don’t think there’s any way to get godot to read pulseaudio’s output, it would need another program to read the output and send the values back to godot. Also there’s isn’t a method in AudioServer for getting an audio bus’ amplitude level; there’s already a question about that here.
Magso | 2019-10-07 12:58