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The most promising thing I’ve found so far is the
debug_collisions_hint property of SceneTree. However, it seems to be a bit finicky: If I set the field to true inside of
_ready(), then collision shapes will be visible. But if I try to change its value later (in
_unhandled_key_input() specifically), nothing happens.
I just need this for debugging purposes, but it’d be nice not to have to close the game, manually toggle the option, and restart the game every time.