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Suppose I have a Button node. I attached a script like this to it:
export(String) var num
Now, I want the button text to be updated in the editor automatically as I update the exported variable in the inspector (either instantly or after I save the scene). The above script is not working for me. I guess the value in the exported variable is not yet available when
_init() is called.
Beats me. I find no mention of init in the room documentation. Did your code work if you put it into ready or process functions?
StopNot | 2021-07-04 19:07