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I animated a mesh with proximity fade to achieve a visual affect similar to fading out. When this animation is triggered, all my duplicates of the object also experience the fade out even though they were NOT the ones having their animations be triggered.
to test that this was not a fluke I made an animation that made a mesh rotate, I duplicated the mesh and when I triggered the mesh to rotate via in game interaction, only the mesh selected rotated.
So translation does not matter… but proximity fade does? Is there a solid explanation or fix for this. I had a similar issue with translation on a different node and used offset instead to not override its local position.