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I was making a shot system using the bullet as packed_scene
when trying to put the apply_impulse() function in a rigidbody2d (the bullet), I get the error:
invalid call. Nonexistent function 'apply_impulse' in base 'PackedScene'
I’m using godot 3.5.1, apparently, apply_impulse() is no longer supported by the engine… what’s the best way to override this function?