How do games lower Texture quality when player is far away

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:bust_in_silhouette: Asked By umma

is there a way to have multiple texture qualities in godot, ie: low, medium, high and switch between them depending on the player’s position? i think this is available in Unity, because i see games like FreeFire do this. I have a big scene, but i think it’s a bad idea to have hd textures even when the player can’t tell the difference. ps: i have a LOD for the meshes already.

:bust_in_silhouette: Reply From: yrtv