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Attention | Topic was automatically imported from the old Question2Answer platform. |
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Asked By | lucasfazzi |
That’s a silly question, folks, but I’m mulling over here trying to solve it: How do I add a click event to a character that triggers a working movement in physics?
Like this:
If player clicks above Character X, then Character X makes his move.
My problem is being to reconcile signal (I tried with _on_KinematicBody2D_input_event) with the physics_process (delta).