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I have two RigidBody2D, one ball (character mode) and one block (static mode) and when the ball collides with the block, I want to apply a force in the opposite direction, causing it to bounce. If there is another simpler way to do this, please tell me.
Why use a
RigidBody when you could use a
KinematicBody for the ball, and a
StaticBody for the blocks?
SIsilicon | 2018-12-01 13:10