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Asked By | JimArtificer |
When I make a code change in C#, such as one that exports new node properties, I don’t always want a scene to play after the code is reloaded.
The “Build solution” button appears to perform this function, but I do not see it in the list of shortcuts in the editor settings.
Is there a way to assign a shortcut to this action by manually editing the saved editor config file? Is the build button referred to as something else in the settings panel?
(Godot 3.2.1)