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Reply From: | Calinou |
Is there a nicer solution to this problem without having to make individual copies of the material for each enemy?
Not yet, but this will be supported in Godot 4.0 thanks to per-instance shader uniforms.
![]() |
Reply From: | Calinou |
Is there a nicer solution to this problem without having to make individual copies of the material for each enemy?
Not yet, but this will be supported in Godot 4.0 thanks to per-instance shader uniforms.