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Asked By | zitto |
Hi, I’m making a beat’em up game, and the player do not have the jump option, but there is a scene where she needs to jump between two builds. Until now, I’ve put an Area2D near the ledge to check if the player is in there, if it is, then he can press a button to jump, the only thing left is the code to make the player go from position A to B. How can I do it?
`extends KinematicBody2D
func _process(_delta):
#jumping
if canJump == true:
if Input.is_action_just_pressed(“ui_accept”):
sprite.play(“jump”)
func _on_JumpLedge_area_entered(area):
canJump = true
func _on_JumpLedge_area_exited(area):
canJump = false`