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Attention | Topic was automatically imported from the old Question2Answer platform. |
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Asked By | ville |
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Attention | Topic was automatically imported from the old Question2Answer platform. |
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Asked By | ville |
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Reply From: | kidscancode |
Since it looks like you want to keep the original sprite’s alpha, just sample the rgb pixels from your texture:
shader_type canvas_item;
uniform sampler2D new_texture;
void fragment() {
COLOR.rgb = texture(new_texture, UV).rgb;
}
Drop your new texture in the shader parameter in the Inspector.
Thanks for reply.
I must be missing something, because here’s my result:
I just want to have the happy face shape/silhouette with the striped image.
ville | 2023-06-13 21:14
Sorry, that’s because it works slightly differently between 3.x and 4.0.
In 3.x, you also need to specifically set the alpha. Add this to use the sprite’s alpha value:
COLOR.a = texture(TEXTURE, UV).a;
kidscancode | 2023-06-13 21:26
Thank you! Thad did the trick!
ville | 2023-06-13 21:27