Title, I’ve been following this guide on GDExtension, it’s a bit outdated, but I got it to work, and tested it with gdscript. Flawless.
However, there are no C# bindings, meaning I can’t call the GDExtension code from C#. How do I generate them if it’s a possible thing to do?
These both seemed to have worked for older versions, although I haven’t tested them yet
https://www.reddit.com/r/godot/comments/zlglpk/comment/j081fkm/?utm_source=share&utm_medium=web2x&context=3
Bump
Has someone successfully used a GDExtension from C# ?
It looks like it can easily be done by using the ClassDB (and calling functions/classes via string) but I’m wondering if there’s a more robust way to access the GDExtension in C# than strings.